Cold storage for my thoughts on, and experiences of, the process of making a game.
To expand, I’m a guy making a game . It’s about spaceships and guns and bang bang bang and whooosh and foooom. I imagine the only reason you’d be here is if you like that stuff – so I’m assuming I had you at spaceships and guns, and that the onomatopoeias were just icing on a cake made of stars and newtonian physics and awesome multiplayer dogfights where you’re like OH MY GOD DID THAT JUST HAPPEN and the game is like YEAH YOU’RE TOTALLY BADASS and you’re like WOOOOOOOOOAH . Check out the GAME page for more info on that. I’m making it in Unity , which I am thus far finding to be pretty excellent in most ways (but not all, which I’ll talk about).
Generally my aim is to talk about progress on features and stuff, with stuff on the interesting parts of the concepts and techniques I’m using to implement those features. It’ll be technical up to a point, but most of it should be readable by anyone. I’ll try to keep really nitty-gritty stuff to a plethora of footnotes .
What this blog is not
I’m not trying to provide tutorials. That in mind, I’m also loathe to put reams of code in posts. I’ll talk about high-level til you threaten to come round my house and cut my mouth off, but as far as possible I’d rather keep it readable.
I’m also painfully aware of the wealth of shite or straight-up harmfully wrong tutorials out there, and rather than add to the noise I may now and then link to tuts I think are good . It’s a minefield, so perhaps I can help by pointing you toward a safe path .
Also, while I don’t aim to offend, I’m not in a rush to moderate my language. I’m from the UK and, by heck, we just don’t give a goshdarn about that kind of stuff. We’ve got far more important things to think about .
Finally, I also ANAL in any way .